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DUNGEONFOG | Create RPG Maps and GameMaster Notes Online

Created by DungeonFog

Tool for game masters that generates stories based on maps drawn with online editor. Create, share, play, and export maps w/GM notes.

Latest Updates from Our Project:

Short Update On Shipment And Upcoming ALPHA Update
over 6 years ago – Fri, Sep 29, 2017 at 06:26:21 AM

I wanted to let you know, that we are almost done with collecting the final shipping addresses. There were two orders that didn’t provide a shipping address and I have contacted them, hoping to have their answer in time (otherwise they will receive their dice separately). We are also waiting for the printing company to deliver a little “Thank-You-Surprise”, that we will add to your dice shipment.

If everything goes as planned, your dice will be shipped by the end of next week.

Next ALPHA Update will be upcoming Friday, October 6th.

We have been very busy with the improvements for the ALPHA. We were a little worried with the overall performance of the editor, once you start drawing huge maps. So we sat down and rebuilt the stage renderer. We are now using WebGL and NanoVG to render the stage based on the actual viewport you are currently seeing on stage.

This is a huge improvement, since we are not relying on pure CANVAS anymore, but added a solid render-engine that was originally intended to handle real time 3D objects for web games.

By this we can now relate render processes to your graphic-card instead of having everything be processed by your GPU. WebGL also offers a much wider toolset to manipulate graphic objects. It allows us draw effects by each pixel, giving us the opportunity to use blending effects (for walls), improved shadow effects, filters, and much more.

With the new viewport rendering, we can also handle much(!) bigger maps (I don’t dare to say with indefinite size, although it would technically be without limitations) without risking performance loss while drawing.

Besides the new stage renderer, we have also continued to add more features to the editor, so with the next update, there will also be more tools and options for you available.

I know that I have promised to release a roadmap, but right now things are changing so often and so rapidly that every time I have finished my roadmap it needs to be updated again. I will do my best to have it finished together with this upcoming update. 

Let the dice roll!
Till

ALPHA v0.2 Bugfixes
over 6 years ago – Fri, Sep 22, 2017 at 08:51:40 AM

Today we have deployed a bugfix-update to address the following issues from last week:

  • Loading a map can result in a render error, where you need to change something on the map to trigger a proper redraw of the map. Some items are not drawn in the initial loading, but appear once you add a new prop. 
  • CSS for panels is behaving oddly 
  • Drawing stand-alone walls by using the room tool creates a room with 0 floor, that is not selectable. 
  • Switching between Draw-Room and Prop tool does not remember previously set wall & floor textures 

We have also addressed the bug, that prevented you from properly drawing hallways:

  • Drawing rooms in rooms in rooms can result in a conflict that prevents from drawing that room.
  • Connecting two rooms with a hallway can result in a conflict and prevent drawing.

To see the full list of bugfixes, please visit the forum.

Let the dice roll!
Till

P.S.: Don't forget to check/update your shipping address, since we will lock them down on Monday.

The dice are ready to ship - Finalize your shipping address!
over 6 years ago – Wed, Sep 20, 2017 at 02:59:30 PM

Last week we were caught by surprise when we were informed that the dice are already on the way to us - we didn’t expect them before early October. And two days later they already arrived. 


Here’s how they look:   


Aren’t they beautiful? I am very happy with the final result and here’s a big THANK YOU!
to Q-Workshop who astonished us in any possible way. 

If you ever plan on creating customized diced yourself, I can strongly recommend working with them!  

How do we proceed?  

Having the dice earlier than expected is great, but it shuffled our plans a bit, since we haven’t finished the poster design yet. That’s why we have moved the posters upfront in our graphic-tasklist, so that we can finish them a bit sooner.  

We are going to do two separated shipment cycles:  

1) Dice - Shipment: next week.  
2) Posters and those who have ordered posters AND dice. - Once the posters have arrived (Mid October).

We are now preparing the shipment for the dice.

And therefore we need your help:
We will lock down shipping addresses on Monday 25th at 10:00 Viennese time. That means you have a few days to update your shipping address in your BackerKit survey. 

If you need to change your shipping address, please make the changes in your BackerKit survey until Monday. 

If you need to review your shipping address, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://dungeonfog.backerkit.com

If you haven’t answered your survey yet, you can still fill it out to get your rewards, but if you do so AFTER next Monday, your shipment will be delayed until we send the posters. 

Thanks & Let those dice roll!

Till 

Update to ALPHA Version 0.2 | 2nd Wave Invites
over 6 years ago – Fri, Sep 15, 2017 at 05:16:18 PM

The update is live!

Today we have applied the patch to ALPHA version 0.2.
With this update we have added all the features that were initially planned, before the vacation season hit us.

The following changes have been applied:

Map WIPE
We have changed parameters on the map object. This required a wipe of all saved maps in the ALPHA. We apologize for the inconvenience!

New Features
The following new/improved features have been implemented: 

  • Hierachies 
  • Select Tool 
  • Panning 
  • Rotation & Scaling 
  • Prop scaling relative to grid size 
  • Improved Loading & Prop Resolution 
  • Improved Stage Rendering 
  • Fixed export

For more details and patch notes please visit our internal alpha-forum once you are logged in.

ALPHA 2nd wave invites have been sent

We have also sent our ALPHA 2nd wave invites to our SILVER backers and pre-orderers.
If you are a SILVER backer or pre-ordered early access through the pre-order store, please check your mailbox (and your spam folders), where you will find an email titled “DUNGEONFOG | ALPHA Invitation”. 

The email contains a link that will forward you to our website, where you can set your password and activate your account. If the link didn't work somehow, you can request a new one, by visiting the website and click on login > forgot your password.

Here’s a quick guide:

  • Check your mailbox for our invitation mail 
  • Click on the link or copy it to your browser (make sure to copy the full link without any blank spaces at the end) 
  • Set a password and click on “update” 
  • Tadaaa! 

In case you lost your password, you can request a new link under “Login” > “Forgot my password”. To log in, please use the email address at which you received your invitation and your newly set password. 

If you didn’t receive the email, or have troubles logging in, please contact me at [email protected] 

Let the dice roll!
Till

P.S.: The dice are here! Next week there will be an update regarding shipping addresses and shipment schedule for those, who have ordered dice, as well as some sweet preview pictures!

ALPHA Update & Second Wave Invites
over 6 years ago – Wed, Sep 06, 2017 at 02:36:27 PM

Everyone has returned from their vacation and we have picked up, where we left off. 

I am very happy with the progress, and although there are still tons of things to do, we have made a fairly good progress so far.

So it is time to bring a new update! 

Our next update will cover all the basic features to select, move & delete props and rooms and will bring us a big step closer to finish the basic features of the editor.

We have also taken your feedback from the forum and worked on performance and export. We have tackled several minor issues that were related to browser caching and different browser versions too, so there will be a pretty solid new version coming soon.

Wiping the database 

Since we have changed a lot on the map object in the database, unfortunately, we will have to wipe all maps for this update. We are doing our best to keep this is a one-time thing so that you will not lose your maps in future.

When you ask? 

We will release the new version on Friday next week (September 15th).

Second wave invitations

We were amazed how well our servers handled everything so far, so we are going to stress them a bit more! We will also send all the invitations to second wave backers and pre-orders together with the new update. Check you emails on September 15th!

If you want to know more about the development stages, the patch-notes and the known issues, check out the ALPHA forum once you have received your invitation.

Let the dice roll! 
Till